A 4-semester, 2 year diploma. Students will develop skills in the traditional artistic realm of wet and dry media (drawing, painting, mixed media and sculpture), as well as digitally, for the creation and final output of the illustration. Before graduating, students will create and register their own small business, have a working website, and have the accounting, marketing and revenue creation skills necessary to run a successful illustration business.
Wednesday, November 24, 2010
Tim Burton
Friday, November 19, 2010
Scholastic and Osborne visit
"We got the red carpet at both Scholastic and Osborne yesterday. At Scholastic we got and hour and half of the board room and tour with Diane Kerner, director of publishing, Andrea Cassault, head art director, and Denise Anderson, Marketing director. Diane gave them an in-depth look at what and how Scholastic publishes along with a editor's view of what makes a great book. Andrea spoke about the complexities of the areas of image in books and a very good guide to how to approach publishers with portfolios. Denise spoke at great length about the market and its complexities. In the end they were encouraged to send work and maintain a dialogue. I hope this may translate in to an internship along the way. Overall I was impressed at how seriously scholastic treated this event and at how much time we were given.
At the Osborne the students were given a tour of books from the 13th century illuminated manuscript to most recent. Lori McLean and Leslie McGrath were amazing in their enthusiasm and willingness to pull out more and more works, especially the pop ups and to share their knowledge.
I know more than a few eyes were opened to new things that day and heads filled with possibilities and new knowledge. I was very pleased with the richness of the day and the enthusiastic response of the students. The more I get to know them the more I see they are a great bunch of talented individuals."
Thursday, October 14, 2010
Society of Illustrators 2010 Educators Symposium
Summary of the Illustration Educators Symposium
New York City
October 8-10, 2010
Concept Art
Artists from Pixar’s Animation Studios showed their concept art for Toy Story 3. The process by which they create characters, sets, props, lighting, colour palettes is all done with pencils and paints by illustrators. The process for hiring artists is the artist’s sketchbook filled with diverse, creative work!
E-Commerce and Illustration
This session was a panel consisting of Molly Crabapple, Daniel Burwen and Pablo Pablofino. This discussion looked at the current and future growth of the on-line market:
Digital illustration allows for easy re-purposing of work, and no worries about resolution and image quality as are present with print. According to the views of this panel, disposable print objects will cease to exist and print will only exist as “paper fetish objects”. The news happens too quickly for editorial illustrators to keep up.
In the huge growth area of online gaming illustrators can create myriad of objects, design the look, the props, the sets, the characters, etc. There is a real opportunity for illustrators here. 2nd life has user generated content. World of Warcraft is controlled by the game creator. Eve is a game created in Iceland that has an internal economy, an economy so well managed, the Icelandic government consulted with it’s creators to see if there was something in it that could help boost the decimated Icelandic economy.
With the growing popularity of E-books mass market paperback books will disappear. According to these panelists hard covers will increase in quality and have smaller print runs. The payment structure for the artist changes, ie. author/artist receives 70% through the apple i-store vs. approximately 8% from a print house book.
Take a look at Alice for the i-pad http://www.youtube.com/watch?v=gew68Qj5kxw
There will be two types of Illustrators-the illustrator/concept artist who is anonymous and the illustrator who is a big time brand.
Comics will see a renaissance of visual storytelling. Comic=film when you add motion to it in an e-book. The business model of the rare expensive object coupled with the free object. See Daniel Burwen’s graphic novel built from the ground up for the i-pad (a first!) here.
Research: The future of Illustration
Alan Male http://www.directoryofillustration.com/ArtistPortfolioThumbs.aspx?AID=579
presented his niche of illustration whereby the artist does the research on an as yet unimagined item, event, animal etc. and illustrates it for the world. Some of his examples were a prehistoric animal only seen in fossil form, or a historic battle, a cell process etc.
Online Education
http://www.facultyfocus.com/articles/online-education/an-online-vs-face-to-face-throwdown/
There is a real push towards online education. The
or “Angel” for interactive live visual course delivery and feedback. (As well as moodle and dindin).
Google sketchup –visualization software for students. http://sketchup.google.com/intl/en/product/gsu.html
Illustration Next
Illustration is no longer only for “print”
Hanoch Piven (illustration from found objects)
Buttons
Shoes
Tupperware
Surface design
Skateboards
Illustrated games
Murals
Type
Self generated-publish your own e-book
Meegenius (online books for children- http://www.meegenius.com/ )
Aaron Meshon http://www.aaronmeshon.com/en/ makes stuff, collects royalties, and ensures he retains the licensing, a key to making money on this stuff.
Virtual Goods Market
The online gaming market brings in $1.6 billion each year. One family spent 35K. EA, Disney and Facebook games ie. Farmville. The business model is built on you get the free version to start with and then if you want more out of your experience, that is when you pay.
E-books are projected to overtake paperbacks by end of 2011, as projected by Amazon. This raises new issues of copyright, security and royalties. If a book is animated, do you need film rights?
Summary
There was a fantastic exchange of ideas this past weekend. If there are conclusions to be made, the future looks very bright indeed for illustrators. The convergence of digital media, animation and illustration will create challenges, but that is what a brave new world requires!
Tuesday, September 14, 2010
Semester 3 is underway!
Another busy and exciting semester of Illustration at Seneca!
Tuesday, May 11, 2010
Second Semester is Launched!
Thursday, March 25, 2010
Vladyana Krykorka
Friday, February 26, 2010
Gail Geltner
She also talked about the drawing process, muscle memory, emotion, the senses and a host of other gems of knowledge in the world of creating!
Garrick Webster and Computer Arts Mag
Dongyun Lee
Pirates
Ben Jelter
Yulia Brodskaya
Lizzie Mary Cullen
Tuesday, February 23, 2010
Two great Art Exhibits
We then made our way up to the ROM to see Dan Perjovschi: Late News in the Institute for Contemporary Culture http://www.rom.on.ca/news/releases/public.php?mediakey=x22qoemq7w. The artist had almost finished his installation of current editorial illustrations on the inner walls of the museum, so he had time to talk to us about his process, his past life in Romania and thoughts on Toronto.
It is not often that you get the backstage pass twice in one day!
Monday, January 25, 2010
Applying for September 2010
Tuesday, January 12, 2010
Great Illustration Links
http://www.computerarts.co.uk/home
http://www.cmykmag.com/site.cfm?page_id=62§_id=7
http://www.uppercasegallery.ca/
Agents
http://agoodson.com/
http://reactorart.com/
http://www.magnetreps.com/
http://www.debutart.com/
Online portfolios
http://www.illustrationmundo.com/wp/
http://www.americanillustrators.com/about.php
http://www.rednosestudio.com/
http://www.workbook.com/illustration
http://www.theispot.com/
Good Resources
http://societyillustrators.org//index.cms
http://www.canadiancartoonists.com/index.html
http://www.canscaip.org/
http://drawn.ca/
http://www.justonemorebook.com/about/
Galleries/Museums
http://www.illustrationhouse.com/
http://www.fashionillustrationgallery.com/
http://www.vam.ac.uk/activ_events/events/illustration_awards/index.html
Conferences
http://pictoplasma.com/
http://www.theillustrationconference.org/index.html