Illustration @ Seneca
A 4-semester, 2 year diploma. Students will develop skills in the traditional artistic realm of wet and dry media (drawing, painting, mixed media and sculpture), as well as digitally, for the creation and final output of the illustration. Before graduating, students will create and register their own small business, have a working website, and have the accounting, marketing and revenue creation skills necessary to run a successful illustration business.
Monday, February 27, 2012
Friday, May 27, 2011
Seneca student wins province-wide design contest
Second-year Independent Illustration student Weimar Lee is the winner of the Ontario Library Association Super Conference Design Competition.
Students and recent graduates at post-secondary institutions across the province took part in this contest.
Weimar’s winning designs earned her $1,500 and will be used as the “visual identity” at the Ontario Library Association Super Conference — Canada’s largest library conference. Her work will be featured on programs, signage, the Super Conference web site, brochures, t-shirts, mugs, pins and much more.
More than 20 students from Seneca’s Independent Illustration took part in the competition as part of their Digital Tools course, which is taught by Professor Barney Wornoff. In fact, Weimar's classmates Sean Fritchley and Salini Perera were named runners up. Their work will also be featured online and in one of the conference’s event programs.
The Ontario Library Association estimates more than 10,000 people will see the work of our students.
Tuesday, May 3, 2011
1st Ever Illustration Grad show
The first EVER Independent Illustration Grad Show took place in York University Faculty of Fine Arts Special Projects Gallery during the week of April 18th. The work of 14 students was showcased Opening night, April 18th, was a huge success with industry, family, friends and faculty in attendance. Sponsored by Longos Food and Steamwhistle brewery provided the refreshments!
Bill Grigsby from Reactor Art + Design
Tuesday, January 18, 2011
4th Semester Launched!
This semester Jim Graves will continue on with the two semester course Visual Development. As well Jim leads the specialization studio for the students who have chosen children's book illustration and advertising packaging. David Bluestein leads the other half of the students in this specialization course, for the students who want to work in comics and graphic novels. Todd Sullivan comes from the animation department to teach Lifedrawing. Barney Wornoff returns to teach Interactive Illustration. The 4th and final business course is being taught by newcomer Terry McElligott who is both a savvy businessman and the midday Jazz host on JazzFM . JoAnn Purcell returns to teach the Traditional Illustrative Media which will culminate in a final student group show. Here's to great final semester!
Wednesday, November 24, 2010
Tim Burton
Friday, November 19, 2010
Scholastic and Osborne visit
"We got the red carpet at both Scholastic and Osborne yesterday. At Scholastic we got and hour and half of the board room and tour with Diane Kerner, director of publishing, Andrea Cassault, head art director, and Denise Anderson, Marketing director. Diane gave them an in-depth look at what and how Scholastic publishes along with a editor's view of what makes a great book. Andrea spoke about the complexities of the areas of image in books and a very good guide to how to approach publishers with portfolios. Denise spoke at great length about the market and its complexities. In the end they were encouraged to send work and maintain a dialogue. I hope this may translate in to an internship along the way. Overall I was impressed at how seriously scholastic treated this event and at how much time we were given.
At the Osborne the students were given a tour of books from the 13th century illuminated manuscript to most recent. Lori McLean and Leslie McGrath were amazing in their enthusiasm and willingness to pull out more and more works, especially the pop ups and to share their knowledge.
I know more than a few eyes were opened to new things that day and heads filled with possibilities and new knowledge. I was very pleased with the richness of the day and the enthusiastic response of the students. The more I get to know them the more I see they are a great bunch of talented individuals."
Thursday, October 14, 2010
Society of Illustrators 2010 Educators Symposium
Summary of the Illustration Educators Symposium
New York City
October 8-10, 2010
Concept Art
Artists from Pixar’s Animation Studios showed their concept art for Toy Story 3. The process by which they create characters, sets, props, lighting, colour palettes is all done with pencils and paints by illustrators. The process for hiring artists is the artist’s sketchbook filled with diverse, creative work!
E-Commerce and Illustration
This session was a panel consisting of Molly Crabapple, Daniel Burwen and Pablo Pablofino. This discussion looked at the current and future growth of the on-line market:
Digital illustration allows for easy re-purposing of work, and no worries about resolution and image quality as are present with print. According to the views of this panel, disposable print objects will cease to exist and print will only exist as “paper fetish objects”. The news happens too quickly for editorial illustrators to keep up.
In the huge growth area of online gaming illustrators can create myriad of objects, design the look, the props, the sets, the characters, etc. There is a real opportunity for illustrators here. 2nd life has user generated content. World of Warcraft is controlled by the game creator. Eve is a game created in Iceland that has an internal economy, an economy so well managed, the Icelandic government consulted with it’s creators to see if there was something in it that could help boost the decimated Icelandic economy.
With the growing popularity of E-books mass market paperback books will disappear. According to these panelists hard covers will increase in quality and have smaller print runs. The payment structure for the artist changes, ie. author/artist receives 70% through the apple i-store vs. approximately 8% from a print house book.
Take a look at Alice for the i-pad http://www.youtube.com/watch?v=gew68Qj5kxw
There will be two types of Illustrators-the illustrator/concept artist who is anonymous and the illustrator who is a big time brand.
Comics will see a renaissance of visual storytelling. Comic=film when you add motion to it in an e-book. The business model of the rare expensive object coupled with the free object. See Daniel Burwen’s graphic novel built from the ground up for the i-pad (a first!) here.
Research: The future of Illustration
Alan Male http://www.directoryofillustration.com/ArtistPortfolioThumbs.aspx?AID=579
presented his niche of illustration whereby the artist does the research on an as yet unimagined item, event, animal etc. and illustrates it for the world. Some of his examples were a prehistoric animal only seen in fossil form, or a historic battle, a cell process etc.
Online Education
http://www.facultyfocus.com/articles/online-education/an-online-vs-face-to-face-throwdown/
There is a real push towards online education. The
or “Angel” for interactive live visual course delivery and feedback. (As well as moodle and dindin).
Google sketchup –visualization software for students. http://sketchup.google.com/intl/en/product/gsu.html
Illustration Next
Illustration is no longer only for “print”
Hanoch Piven (illustration from found objects)
Buttons
Shoes
Tupperware
Surface design
Skateboards
Illustrated games
Murals
Type
Self generated-publish your own e-book
Meegenius (online books for children- http://www.meegenius.com/ )
Aaron Meshon http://www.aaronmeshon.com/en/ makes stuff, collects royalties, and ensures he retains the licensing, a key to making money on this stuff.
Virtual Goods Market
The online gaming market brings in $1.6 billion each year. One family spent 35K. EA, Disney and Facebook games ie. Farmville. The business model is built on you get the free version to start with and then if you want more out of your experience, that is when you pay.
E-books are projected to overtake paperbacks by end of 2011, as projected by Amazon. This raises new issues of copyright, security and royalties. If a book is animated, do you need film rights?
Summary
There was a fantastic exchange of ideas this past weekend. If there are conclusions to be made, the future looks very bright indeed for illustrators. The convergence of digital media, animation and illustration will create challenges, but that is what a brave new world requires!
Tuesday, September 14, 2010
Semester 3 is underway!
Another busy and exciting semester of Illustration at Seneca!